Completion Percentage (CMP%)
Definition: Completions divided by pass attempts.
Example: 24 completions on 32 attempts = 75.0%.
Higher is generally better
Numbers tell the story only when you know the language. Use this guide to understand the traditional stats, player metrics, advanced analytics, and ranking terms used across More Stats.
The box-score foundation.
Definition: Completions divided by pass attempts.
Example: 24 completions on 32 attempts = 75.0%.
Higher is generally betterDefinition: Passing yards divided by pass attempts.
Higher is betterDefinition: Rushing yards divided by rushing attempts.
Higher is betterDefinition: Receiving yards divided by receptions.
Higher is betterDefinition: Tackles that stop an offensive player behind the line of scrimmage.
Higher is betterDefinition: Tackles of the quarterback behind the line on a passing play.
Higher is betterDefinition: Passes caught by the defense.
How to read it: Higher is better for defenders; lower is better for quarterbacks.
Definition: A forced fumble credits the defender who knocks the ball loose. A recovery credits the player or team that secures it.
How efficiently and consistently an offense creates value.
Definition: The percentage of plays considered successful based on down, distance, and yardage gained.
Higher is betterDefinition: Predicted Points Added per play, estimating how much each snap improves or hurts expected scoring position.
Higher is betterDefinition: Measures the value or magnitude of successful plays, emphasizing chunk gains and high-impact snaps.
Higher is betterDefinition: Average points scored when an offense reaches a meaningful scoring opportunity.
Higher is betterDefinition: Success Rate on downs where the offense is not forced into an obvious passing situation.
Higher is betterDefinition: Success Rate in obvious passing situations created by down and distance.
Higher is betterDefinition: Success Rate limited to rushing plays.
Higher is betterDefinition: Success Rate limited to passing plays.
Higher is betterDefinition: A rushing metric designed to estimate the offensive line's share of rushing production.
Higher is betterDefinition: Rushing yardage gained after the runner gets beyond the defensive line and reaches the linebacker level.
Higher is betterDefinition: Rushing production generated once a runner breaks into the open field.
Higher is betterAllowed-efficiency metrics generally reward lower values; disruption metrics reward higher values.
Definition: The percentage of opponent plays that meet offensive success thresholds.
Lower is betterDefinition: Average predicted scoring value allowed per opponent play.
Lower is betterDefinition: Measures the damage created by successful opponent plays.
Lower is betterDefinition: Average points surrendered when the opponent reaches a scoring opportunity.
Lower is betterDefinition: The rate at which a defense creates disruptive plays such as tackles for loss, sacks, forced fumbles, and interceptions.
Higher is betterDefinition: Havoc generated primarily by defensive linemen and linebackers.
Higher is betterDefinition: Havoc generated by defensive backs.
Higher is betterDefinition: The percentage of rushing attempts stopped at or behind the line of scrimmage.
Higher is betterDefinition: Opponent Success Rate on standard downs.
Lower is betterDefinition: Opponent Success Rate in obvious passing situations.
Lower is betterDefinition: Opponent Success Rate on rushing plays.
Lower is betterDefinition: Opponent Success Rate on passing plays.
Lower is betterPlayer-efficiency and per-game metrics built from recorded CollegeFootballData.com game statistics.
Definition: Passing yards divided by completed passes.
Higher generally means more yardage per completed passDefinition: Passing touchdowns divided by pass attempts.
Higher is betterDefinition: Interceptions thrown divided by pass attempts.
Lower is betterDefinition: Passing touchdowns divided by interceptions thrown.
Higher is betterDefinition: The NCAA passing-efficiency formula calculated from recorded passing yards, touchdowns, completions, interceptions, and attempts.
Formula: (8.4 × YDS + 330 × TD + 100 × CMP − 200 × INT) ÷ ATT.
Higher is betterDefinition: Receptions divided by recorded targets.
Higher is betterDefinition: Recorded receptions divided by completed games with player statistics.
Definition: Recorded receiving yards divided by completed games with player statistics.
Definition: Receiving touchdowns divided by completed games with player statistics.
Definition: Recorded rushing yards divided by completed games with player statistics.
Definition: Rushing touchdowns divided by completed games with player statistics.
Definition: Total tackles divided by completed games with defensive statistics.
Definition: Tackles for loss divided by completed games with defensive statistics.
Definition: Sacks divided by completed games with defensive statistics.
Definition: Defensive interceptions divided by completed games with defensive statistics.
Definition: Pass breakups or passes defended divided by completed games with defensive statistics.
Definition: Forced fumbles divided by completed games with defensive statistics.
Definition: Made field goals divided by field-goal attempts.
Definition: Made extra points divided by extra-point attempts.
Definition: Recorded kicking points divided by completed games with kicking statistics.
Team efficiency, explosiveness, drive performance, and situational football.
Definition: Expected Points Added per play. It estimates how much each snap changes a team's expected scoring value.
Higher is better on offenseDefinition: The percentage of plays that produce positive expected value.
Higher is better on offenseDefinition: EPA per passing play.
Higher is better on offenseDefinition: EPA per rushing play.
Higher is better on offenseDefinition: The percentage of plays that gain at least 20 yards on a pass or 10 yards on a rush.
Higher is better on offenseDefinition: EPA per play on first and second down.
Higher is better on offenseDefinition: The rate at which third-down plays are successful.
Higher is better on offenseDefinition: Success Rate on plays run in the opponent's red zone.
Higher is better on offenseDefinition: Average offensive points scored per drive.
Higher is betterDefinition: The share of offensive plays ending in an interception or lost fumble.
Lower is betterDefinition: Expected Points Added allowed per opponent play.
Lower is betterDefinition: The percentage of opponent plays that are successful.
Lower is betterDefinition: EPA allowed per opponent passing play.
Lower is betterDefinition: EPA allowed per opponent rushing play.
Lower is betterDefinition: The percentage of opponent plays meeting the explosive-play threshold.
Lower is betterDefinition: EPA allowed per opponent play on first and second down.
Lower is betterDefinition: The rate at which opponents are successful on third down.
Lower is betterDefinition: Opponent Success Rate on red-zone plays.
Lower is betterDefinition: The share of opponent plays ending in an interception or lost fumble recovered by the defense.
Higher is betterDefinition: The percentage of opponent passing plays on which the defense records a quarterback hit or sack.
Higher is betterPosition-aware 2026 player metrics from nflverse rosters and player statistics.
Definition: Total passing EPA divided by pass attempts plus sacks suffered.
Higher is betterDefinition: Completion Percentage Over Expected. More Stats displays the mean of the recorded weekly nflverse CPOE values.
Higher is betterDefinition: Completions divided by pass attempts.
Definition: Passing air yards divided by pass attempts.
Definition: Sacks suffered divided by pass attempts plus sacks.
Lower is betterDefinition: Passing Air Conversion Ratio, describing passing yards relative to passing air yards. More Stats displays the mean of recorded weekly nflverse PACR values.
Definition: Total rushing EPA divided by carries.
Higher is betterDefinition: Rushing first downs divided by carries.
Definition: Rushing fumbles divided by carries.
Lower is betterDefinition: Total receiving EPA divided by targets.
Higher is betterDefinition: Receiving yards divided by targets.
Definition: Receiving yards after catch divided by receptions.
Definition: Receiving first downs divided by targets.
Definition: The player's share of team receiving targets. More Stats displays the mean of the recorded weekly nflverse values.
Definition: The player's share of team receiving air yards. More Stats displays the mean of the recorded weekly nflverse values.
Definition: Weighted Opportunity Rating, combining target share and air-yards share into one usage measure. More Stats displays the mean of the recorded weekly nflverse WOPR values.
Definition: Receiving Air Conversion Ratio, describing receiving yards relative to receiving air yards. More Stats displays the mean of the recorded weekly nflverse RACR values.
Definition: Solo tackles divided by recorded games.
Definition: Tackle assists divided by recorded games.
Definition: Quarterback hits divided by recorded games.
Definition: Passes defended divided by recorded games.
Definition: Made field goals divided by recorded games.
Definition: Longest made field goal in the selected season phase.
Definition: Punt yards divided by punts.
Definition: Punts downed inside the opponent 20-yard line divided by punts.
Higher is betterDefinition: Touchbacks divided by punts.
Lower is generally betterHow No Chill Sports presents leaderboards.
Definition: The player's or team's accumulated production across the selected period.
Definition: Total production divided by recorded games played.
Definition: Weekly isolates one completed week. Season accumulates the selected season to date.
Definition: Games in which the underlying provider has a usable stat record for the player or category.
Definition: A participation floor used for per-game rankings so a tiny sample does not outrank full-season players unfairly.
Definition: HBCU rankings are calculated only among supported HBCU programs rather than the entire national field.
The most common per-game measures used across NBA and WNBA views.
Definition: Total points divided by games played.
Higher is betterDefinition: Total rebounds divided by games played.
Higher is betterDefinition: Total assists divided by games played.
Higher is betterDefinition: Total steals divided by games played.
Higher is betterDefinition: Total blocked shots divided by games played.
Higher is betterDefinition: Total turnovers divided by games played.
Lower is generally betterRaw totals shown in Player Comparison and Stat Leaders.
Definition: Total points scored.
Definition: Total rebounds collected.
Definition: Passes directly leading to made baskets.
Definition: Defensive takeaways credited to a player.
Definition: Opponent shot attempts legally deflected by the defender.
Definition: Possessions lost by the player.
Definition: Total minutes played.
Definition: Total made field goals.
Definition: Total field-goal attempts.
Definition: Total made three-point field goals.
Definition: Total three-point field-goal attempts.
Definition: Total made free throws.
Definition: Total free-throw attempts.
Definition: Rebounds secured by the offense after a missed shot.
Definition: Rebounds secured by the defense after an opponent miss.
Efficiency from the floor and free-throw line.
Definition: Field goals made divided by field goals attempted.
Higher is betterDefinition: Three-point field goals made divided by three-point attempts.
Higher is betterDefinition: Free throws made divided by free-throw attempts.
Higher is betterDefinition: The number of shots taken in a category. Percentages become more meaningful as the sample grows.
Efficiency, estimated possessions, rebounding control, ball security, and shot profile for NBA and WNBA teams.
Definition: Points scored per 100 estimated possessions.
Formula: PTS ÷ average estimated possessions × 100.
Higher is betterDefinition: Opponent points allowed per 100 estimated possessions.
Formula: Opponent PTS ÷ average estimated possessions × 100.
Lower is betterDefinition: The scoring-efficiency margin between offense and defense.
Formula: ORtg − DRtg.
Higher is betterDefinition: Shooting percentage adjusted so made three-pointers receive extra value.
Formula: (FGM + 0.5 × 3PM) ÷ FGA.
Higher is betterDefinition: Scoring efficiency that incorporates field goals and free throws.
Formula: PTS ÷ [2 × (FGA + 0.44 × FTA)].
Higher is betterDefinition: Opponent shooting efficiency adjusted for the extra value of made threes.
Formula: (Opp FGM + 0.5 × Opp 3PM) ÷ Opp FGA.
Lower is betterDefinition: Estimated number of possessions played per completed game.
Formula: Team estimate = FGA + 0.44 × FTA − OREB + TO. The opponent estimate is calculated the same way; the two estimates are averaged and divided by games analyzed.
Definition: Turnovers relative to the team's shooting and turnover opportunities.
Formula: TO ÷ (FGA + 0.44 × FTA + TO).
Lower is betterDefinition: Assists recorded for every turnover.
Formula: AST ÷ TO.
Higher is betterDefinition: Share of available offensive rebounds secured.
Formula: OREB ÷ (OREB + Opp DREB).
Higher is betterDefinition: Share of available defensive rebounds secured.
Formula: DREB ÷ (DREB + Opp OREB).
Higher is betterDefinition: Share of all available rebounds secured.
Formula: REB ÷ (REB + Opp REB).
Higher is betterDefinition: Free-throw attempts relative to field-goal attempts.
Formula: FTA ÷ FGA.
Definition: Share of field-goal attempts taken from three-point range.
Formula: 3PA ÷ FGA.
NBA and WNBA player-efficiency metrics and 36-minute normalization used in the PLAYER view.
Definition: Shooting percentage adjusted for the extra value of made three-pointers.
Formula: (FGM + 0.5 × 3PM) ÷ FGA.
Definition: Scoring efficiency across field goals and free throws.
Formula: PTS ÷ [2 × (FGA + 0.44 × FTA)].
Definition: Assists divided by turnovers.
Definition: Free-throw attempts divided by field-goal attempts.
Definition: Three-point attempts divided by field-goal attempts.
Definition: Scoring production normalized to 36 minutes.
Formula: PTS × 36 ÷ MIN.
Definition: Rebounds normalized to 36 minutes.
Formula: REB × 36 ÷ MIN.
Definition: Assists normalized to 36 minutes.
Formula: AST × 36 ÷ MIN.
Definition: Steals normalized to 36 minutes.
Formula: STL × 36 ÷ MIN.
Definition: Blocks normalized to 36 minutes.
Formula: BLK × 36 ÷ MIN.
Definition: Turnovers normalized to 36 minutes.
Formula: TO × 36 ÷ MIN.
Lower is generally betterHow NBA and WNBA views are scoped.
Definition: Production across the selected full season.
Definition: Production limited to games played inside the selected calendar month.
Definition: Accumulated counting-stat production.
Definition: The selected total divided by games played.
Definition: Season views follow the player's full-season production, not only the portion recorded with the current team.
Definition: Rankings use finalized game data. Live-game numbers remain separate until the game is complete.